Tuesday, March 30, 2010
Description of Curling as seen in v python
This project was initially started as an attempt to create a realistic game of curling based on the physics principles of friction, torque, momentum, and rotation. Unfortunately I was a little ambitious with my undertaking, and I did not know the limits of my own programming skills. Countless hours has let me to this unfortunate position to post my project and its code without achieving all of my desired goals. I have only been able to simulate elastic collisions and friction in one dimension, which I believe is a feat in and of itself. The dedication and willpower was there; the knowledge of programming was not. I was able to come up with a creative idea and design a creative and realistic board. Physics wise, however, the project is lacking.
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